UnityでRPGを作ってみる

UnityでRPGを作ってみる

AddressableAssets

AddressableAssetsのソースの書き方

using UnityEngine.AddressableAssets;
・・・
string pass = "Assets/_Prefabs/Stage/" + ts_data.GetStageFileName(int.Parse(data.name)) + ".prefab";
var op = Addressables.LoadAssetAsync<GameObject>(pass);
var prefab = op.WaitForCompletion();
Instantiate(op.Result).transform.SetParent(Stage.transform);
Addressables.Release(op);