AddressableAssets
AddressableAssetsのソースの書き方
using UnityEngine.AddressableAssets; ・・・ string pass = "Assets/_Prefabs/Stage/" + ts_data.GetStageFileName(int.Parse(data.name)) + ".prefab"; var op = Addressables.LoadAssetAsync<GameObject>(pass); var prefab = op.WaitForCompletion(); Instantiate(op.Result).transform.SetParent(Stage.transform); Addressables.Release(op);